Voxel plugin documentation. Selecting a stamp in a level instance now selects the...
Voxel plugin documentation. Selecting a stamp in a level instance now selects the level instance. Follow their code on GitHub. Usage documentation, going through the various assets and practical utilities within the plugin, explaining how to interact with them in the interface. Clicking the same spot multiple times now cycles actor selection through stamps affecting that spot. Nov 19, 2025 · Voxel Plugin Documentation Last updated: 11/19/25, 1:28 PM Nov 19, 2025 · Knowledgebase The core of Voxel Plugin 2 documentation. Nov 19, 2025 · This documentation is split into two sections: Design documentation, providing details on how the plugin's various systems are designed and interact. A new Voxel Commands section has been added to the Voxel toolbar menu. Contribute to RobertBiehl/VoxelPlugin development by creating an account on GitHub. Creating Function Library C++ nodes To create Function Library C++ node, it is necessary to create UVoxelFunctionLibrary class Nanite Foliage is a set of integral systems using Nanite’s virtualized geometry rendering to achieve dense, highly-detailed foliage at scale. Can be expensive for large assets. Added support for the stock Foliage tools by generating static meshes in-editor. Additionally, a PCG graph can call a Voxel Graph to off-load complex math or noise-based operations. This is a remotely-sourced model from the gui_actor plugin, maintained by the community. When . This way, Voxel Graphs can be used as an extension of PCG. Voxel terrains (and their metadata) can be queried from PCG. Set your player controller to Voxel Complex Controller. Unlike Unreal Landscapes, Voxel World do not store the edit data themselves: they delegate that to a Voxel World Save Object. If you don't see it, add the example assets Built with Sphinx using a theme provided by Read the Docs. Voxel Plugin has 6 repositories available. Instead, the plugin has a strong integration with Unreal Engine's PCG framework. General information Custom nodes can be separated into 3 groups: Function Library node - for straight-forward, purely async operations; Complex node - for operations that require a lot of flexibility; Simple ISPC node - for simple, high-performance operations. It is not part of FiftyOne core and may have special installation requirements. Use this if your asset is relatively small Import Asset as Reference Aug 8, 2017 · Join the Voxel Plugin Discord Server! Check out the Voxel Plugin community on Discord - hang out with 8,033 other members and enjoy free voice and text chat. Many of these tools work on the editor-level, or across most or all Voxel asset types. Aside from its core graph and stamp tooling, Voxel Plugin 2 comes with a range of tools to make editor workflows more organized and efficient. Edit this page on GitHub Last updated: 11/19/25, 1:28 PM Previous page Migrating from Voxel Plugin Legacy Next page Working with Stamps Jan 30, 2021 · Voxel Plugin Documentation Add a voxel asset to the world: can be a data asset (eg imported from a mesh), or a graph asset Will not provide the Previous Generator, so won't work with graphs that use it! Unlike ImportAssetAsReference, this one copies the asset data into the world. Voxel Plugin Documentation Click Yes, and in the following popup, click Save. If you don't see it, add the example assets Voxel plugin for Unreal Engine. Can't find what you're looking for? Join us on Discord to get direct support from our staff and fellow users! Built with Sphinx using a theme provided by Read the Docs. 0. This distinction makes it easier to switch between saves without reloading entire levels. Nanite foliage makes use of old and new techniques to render open worlds with large open vistas at higher quality at a fraction of the original frame costs, with instancing, skinned meshes, voxelization, animation, and material characteristics. Fixed various crashes. This documentation is mostly intended to cover technical considerations. In order to get started working with the plugin's systems, we recommend exploring the voxel content. In order to get started working with the plugin's systems, we recommend exploring the voxel content. Blueprint and C++ API documentation is currently limited, but can be found under Gameplay Systems and Technical Information. 1. jupcjbcywnirjcfbcqfifszjsskxmwpfilzfwyfuhlpai